Technical Analysis for ESE - ESE Entertainment Inc
Grade | Last Price | % Change | Price Change |
---|---|---|---|
F | 0.090 | 0.00% | 0.000 |
ESE closed unchanged on Monday, November 4, 2024, on approximately normal volume. The price action carved out a bullish hammer (or hammer-like) candlestick pattern. That may indicate an upside reversal. Look for price to trade above the high of the hammer for confirmation. Note that the stock is in oversold territory based on its Slow Stochastic indicator (14, 3, 3) -- so don't be surprised if it goes sideways or bounces.
ADX | Long Term | Intermediate Term | Short Term |
---|---|---|---|
Weak or Absent | Down | Down | Down |
Date | Alert Name | Type | % Chg |
---|---|---|---|
Hammer Candlestick | Bullish | 0.00% | |
Doji - Bullish? | Reversal | 0.00% | |
Oversold Stochastic | Weakness | 0.00% | |
20 DMA Resistance | Bearish | 0.00% | |
50 DMA Resistance | Bearish | 0.00% | |
Oversold Stochastic | Weakness | 0.00% | |
20 DMA Resistance | Bearish | 0.00% | |
200 DMA Resistance | Bearish | 0.00% | |
50 DMA Resistance | Bearish | 0.00% | |
Shooting Star Candlestick | Bearish | 0.00% |
Alert | Time |
---|---|
Possible NR7 | about 13 hours ago |
Down 5% | about 15 hours ago |
Down 3% | about 15 hours ago |
Down 2% | about 15 hours ago |
Down 1% | about 15 hours ago |
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Basic chart:
- Earnings date: Unknown
ESE Entertainment Inc., an entertainment and technology company, focuses on gaming and esports in Europe, Asia, and North America. It consists of multiple assets and operators in the gaming and esports industries. The company's capabilities include physical infrastructure, broadcasting, global distribution for gaming and esports-related content, advertising, sponsorship support, and a growing esport team franchise. It also focuses on providing Virtual Pitstop technology for video game developers, racing fans, and gamers to engage in motorsport related esports. The company was founded in 2019 and is headquartered in Vancouver, Canada.
Sector: Communication Services
Industry: Entertainment
Keywords: Esports Video Game Culture
Classification
Sector: Communication Services
Industry: Entertainment
Keywords: Esports Video Game Culture
Indicator | Bull Case | Neutral / Hold | Bear Case |
---|---|---|---|
50 DMA | |||
200 DMA | |||
ADX Trend | |||
Oversold / Overbought | |||
Relative Strength |
Indicator | Value |
---|---|
52 Week High | 0.15 |
52 Week Low | 0.06 |
Average Volume | 131,925 |
200-Day Moving Average | 0.096 |
50-Day Moving Average | 0.094 |
20-Day Moving Average | 0.092 |
10-Day Moving Average | 0.092 |
Average True Range | 0.010 |
RSI (14) | 48.72 |
ADX | 23.0 |
+DI | 30.718 |
-DI | 20.703 |
Chandelier Exit (Long, 3 ATRs) | 0.102 |
Chandelier Exit (Short, 3 ATRs) | 0.109 |
Upper Bollinger Bands | 0.104 |
Lower Bollinger Band | 0.080 |
Percent B (%b) | 0.42 |
BandWidth | 25.926 |
MACD Line | -0.002 |
MACD Signal Line | -0.002 |
MACD Histogram | -0.0003 |
Pivot Point Level | Traditional / Classic | Fibonacci | Demark | Woodie | Camarilla |
---|---|---|---|---|---|
Resistance 4 (R4) | 0.098 | ||||
Resistance 3 (R3) | 0.097 | 0.093 | 0.096 | ||
Resistance 2 (R2) | 0.093 | 0.091 | 0.094 | 0.096 | |
Resistance 1 (R1) | 0.092 | 0.090 | 0.093 | 0.093 | 0.095 |
Pivot Point | 0.088 | 0.088 | 0.089 | 0.089 | 0.088 |
Support 1 (S1) | 0.087 | 0.086 | 0.088 | 0.088 | 0.085 |
Support 2 (S2) | 0.083 | 0.085 | 0.084 | 0.084 | |
Support 3 (S3) | 0.082 | 0.083 | 0.084 | ||
Support 4 (S4) | 0.083 |